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This is the area I haven't organized yet.. but since I wanted to post my website ASAP, I just dumped the last of my notes here. Enjoy!
MonolithsOn the monoliths in the northeast jungle, we get different coordinates. These are as follows:COORDINATE 1, DIGIT 1: 4 COORDINATE 1, DIGIT 2: 4 COORDINATE 1, DIGIT 4: 8 COORDINATE 2, DIGIT 3: 9 COORDINATE 2, DIGIT 2: 0 COORDINATE 3, DIGIT 1: 6 (NEXT EXIT, 49 MILES ) COORDINATE 3, DIGIT 3: 5 COORDINATE 3, DIGIT 4: 7 This gives us three coordinates with 4 missing digits: (1: 44?8), (2: ?09?), (3: 6?57) Also on a monolith: Statues come and statues go, and Statues may be dumb, you know But statues always tell the truth. Heed them, for eternal youth. VoicesListening to the voices (Ground Floor of City - Room #303) gives the following information:The bork is very sensitive to telepathic influence Alludes to the command 'think of ____' A gwirg is a humanoid's best friend The gwirg is a tiny creature that roams around the jungle, directing humans to the oolgorboid (Room #238) For mongoo madness, put a torkus and a gwingus together Shows that items can be created with other items The granfalloon will often accept a mongoo This confirms what is written on the alien spaceship (see below) Beware the scroom The scroom is clearly a gun-like weapon (see below) Examine a wigglesnort Shows that it is a hexagon shape and used for the hexagon slot outside the transporter (City Floor 1 - #290) Try the frakkle in the transporter Shows that all egg related items work in transporter Try the products of the granfalloon in the ribbenfratz Shows what items can be used for movies (see below) The coils need a torkus to clear their quantum field windings Seems to reference the coils (City Floor 2 - #342), but the question remains how? The bagloon only works if you point it at an atom Not sure what the bagloon does, nor what atom to point it at PlatformStanding on the Platform (Jungle - Room #77) shows the following view:Your field of view is suddenly filled with a vision of a spaceport city... huge starships appear lined up in berths extending far into the distance to the east, and the air is filled with flying craft of every possible sort and description. All at once a small craft approaches you at a steep angle and lands next to you on the platform. The side of the craft abruptly parts, and a five-tentacled alien climbs out and undulates away toward the city. Looking inside the ship for the controls, you notice that it seems to have none, but there is a set of tables inscribed into one wall. You notice that the tables seem to consist of numbers, inscribed in groups of four, three groups per line in each case followed by some cryptic cuneiform writing. As you lean forward to examine the tables more closely, you feel yourself losing your balance, and falling... falling... falling... and then the vision has passed and you find that you have fallen off the platform. Colored ButtonsPushing the colored buttons (City - Floor 3 - Room #322) in the right order seems to do something good. After pushing certain buttons you hear a *whir*. The order that seemed to work was Blue, Green, Purple, Red, Yellow. After doing this, the right light was lit.Alien Spaceship (NW)There is an alien spaceship (Jungle - Room #262) and looking at it you find the following message:Jg ju't dpme up uif upvdi, ju xpslt jo uif hsbogbmmppo! This is a simple substitution (take the preceding letter) which leads to If it's cold to the touch, it works in the granfalloon! GranfalloonThe granfalloon (City - Floor 3 - Room #331) is composed of a series of vertical sections of dull gold material, attached together horizontally with black cylinders. In the face of the granfalloon is a wide slot, and a strange dish-shaped device seems to focus at a spot on the floor right in front of the device.Given the advice of the alien spaceship, the following cold items work in the granfalloon: mongoo -> creates a ravus gongo -> creates a flingle torrel -> creates a greeb RibbenfratzThe ribbenfratz (City - Floor 3 - Room #333) is basically a movie projection system. There is a slot here in which you can put items. Following the advice of the voices (see Room #303) we can use the products of the granfalloon in the ribbenfratz.ravus shows how to make a greeb flingle shows a tour of the jungle, including:
Aliens are arguing over a nebbish, and they treat the scroom as a gun (...blowing cooly across the muzzle of his unholstered scroom...) Hieroglyphics & PlaquesIf you look at the Hieroglyphics located on the southern wall of the city (Jungle - Room #7) you will see textual clues to three very different graphics. It seems to indicate a phrase, almost like a rebus, but I haven't figured it totally out yet.
The Plaque located on the northern wall of the city (Jungle - Room #24) says BQZBJ Z EKTMFNNM NODM! This is another simple substituion. Pick the letter that comes after to decode it to: CRACK A FLUNGOON OPEN! Orb That TalksIf you touch the Orb That Talks (Jungle - Room #193) it will recite the following poetry:A thousand years I've waited I'll wait a thousand more Rebozo's sweet caress, you know Is power, to the core. Sadly, I have no idea what this means. Is a Rebozo an object we can get? Is a code for a known object? Will it work as a power source to other machinery? I'm running out of stuff to put here! |
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